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	<title>Comments on: Too much Phun</title>
	<atom:link href="http://www.erik-rasmussen.com/blog/2008/05/18/too-much-phun/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.erik-rasmussen.com/blog/2008/05/18/too-much-phun/</link>
	<description>Thoughts and photos from an American living in Spain.</description>
	<pubDate>Fri, 21 Nov 2008 00:05:48 +0000</pubDate>
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		<title>By: Uncle Neil</title>
		<link>http://www.erik-rasmussen.com/blog/2008/05/18/too-much-phun/#comment-2500</link>
		<dc:creator>Uncle Neil</dc:creator>
		<pubDate>Mon, 19 May 2008 23:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.erik-rasmussen.com/blog/?p=616#comment-2500</guid>
		<description>My anti-spam word is phunky. Funky. Phun

woop woop  ehhh?</description>
		<content:encoded><![CDATA[<p>My anti-spam word is phunky. Funky. Phun</p>
<p>woop woop  ehhh?</p>
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		<title>By: Erik R.</title>
		<link>http://www.erik-rasmussen.com/blog/2008/05/18/too-much-phun/#comment-2499</link>
		<dc:creator>Erik R.</dc:creator>
		<pubDate>Mon, 19 May 2008 06:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.erik-rasmussen.com/blog/?p=616#comment-2499</guid>
		<description>Heh.  I didn't even realize that I had created one of those too-viscous, too-blue boat things, but you're absolutely right.

That article has considerably lowered my hopes for future versions of Phun doing water correctly.  The waves in the animation I did are really just the water particles moving from left to right, not up and down like a proper transverse wave in water.  That's the main reason it doesn't look right, I think.

I also tried to create a golf club that could impart backspin upon striking a golf ball, but was almost completely unsuccessful.</description>
		<content:encoded><![CDATA[<p>Heh.  I didn&#8217;t even realize that I had created one of those too-viscous, too-blue boat things, but you&#8217;re absolutely right.</p>
<p>That article has considerably lowered my hopes for future versions of Phun doing water correctly.  The waves in the animation I did are really just the water particles moving from left to right, not up and down like a proper transverse wave in water.  That&#8217;s the main reason it doesn&#8217;t look right, I think.</p>
<p>I also tried to create a golf club that could impart backspin upon striking a golf ball, but was almost completely unsuccessful.</p>
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		<title>By: sgazzetti</title>
		<link>http://www.erik-rasmussen.com/blog/2008/05/18/too-much-phun/#comment-2498</link>
		<dc:creator>sgazzetti</dc:creator>
		<pubDate>Mon, 19 May 2008 06:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.erik-rasmussen.com/blog/?p=616#comment-2498</guid>
		<description>This reminds me of two things in particular: the little wave tank my grandfather had when I was small -- it was filled with a Tydebol-blue liquid that was slightly more viscous than water, like your Phun creations; and an article I read in a recent issue of Wired about applying laws of physics to filmmaking special effects/CGI: 
&lt;i&gt;"Stam calls the creation of a believable crashing wave, in all its multidimensional complexity, 'the holy grail of computer animation.'"&lt;/i&gt; [&lt;a href="http://www.wired.com/entertainment/hollywood/magazine/16-01/ff_animation" rel="nofollow"&gt;article&lt;/a&gt;]

Cool. And phun.</description>
		<content:encoded><![CDATA[<p>This reminds me of two things in particular: the little wave tank my grandfather had when I was small &#8212; it was filled with a Tydebol-blue liquid that was slightly more viscous than water, like your Phun creations; and an article I read in a recent issue of Wired about applying laws of physics to filmmaking special effects/CGI:<br />
<i>&#8220;Stam calls the creation of a believable crashing wave, in all its multidimensional complexity, &#8216;the holy grail of computer animation.&#8217;&#8221;</i> [<a href="http://www.wired.com/entertainment/hollywood/magazine/16-01/ff_animation" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/www.wired.com');">article</a>]</p>
<p>Cool. And phun.</p>
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